![]() ![]() Personally, for Sofa, I think he just lost connection and reconnected because he didn't follow up on anything, and the issue resolved itself. If Sofa Lemming logged in and the menu had the black box saying connect to Photon that wouldn't resolve, it could not be a connectivity issue and warrant sending logs to the devs. The developers make the same troubleshoot statements as obvious and assuming Obvious was attempting to understand if the issue was something more than just latency. I think you misinterpreted their defense against the statements "the game won't work until Leafy Games fixes their horrific netcode" and "effectively unplayable in the US" as saying the devs are perfect. Some players say Photon is broken, which is only half true, there are issues, but it works fine. I, like most, only lose connection once per month, likely from "improving network" the devs mentioned is probably them establishing a better connection, such as player hosting, host migration, or LAN. FAIL.", that sounds more like a connectivity issue to Photon rather than Photon itself. Tbh, if you get disconnected every "10-15 minutes WITH. I checked steam forums and their own, Photon issues have persisted since day one, and they have never fixed them. The issue is the very design of the game is such that if you don't live in very specific areas.the game won't work until Leafy Games fixes their horrific netcode. Meaning people (again like me) living in the very CENTER of the country are screwed because the traffic has to travel up to 1/2 the entire country without delay to even hit a server.a server apparently incredibly sensitive to ping. In addition, in the US photon has TWO servers, one on the far east coast and one on the far west coast. In this, I'm unsure if it's LGs fault or the Photon developers fault. ![]() Then on top of that, Photon's inability to reconnect after a disconnection despite perfect connectivity is indications of yet FURTHER atrocious programming. Their current net code LITERALLY requires an individual be near a connection hub where they won't have any ping spikes at all.good luck anyone playing this on comcast's network for example. A internet game developer should understand that the internet has all sorts of hiccups and to have your code unable to adapt to even periods of complete disconnectivity is bad programming. That being said, it continues to support my statement of atrocious net-code. In my case I'm very certain it's ping in that i get every couple minutes very short periods of high ping that is somewhere outside my local network. ![]()
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![]() ![]() Make sure that the file isn’t open in Excel, and if it is still open then close the file and try again. There is a least one data placeholder that cannot be found in the data source. This typically appears when updating a data source, rather than starting a new data merge project from scratch. Can also happen through a field name becoming corrupt.A wrong database has been selected as a data source or.The data merge field names that are already placed in the InDesign file can’t be found in the database that has just been linked to. An example is placing a Unicode file as an ASCII file using the “show import options” feature. When attempting to import an Excel file as a data source rather than the CSV or TXT file that needs to be exported first.The data source file you selected either has no records or is not a supported file format. When attempting to import a text file that is either completely blank or has text on the first line only.It often happens because the suffix of the file may be TXT or CSV, but during the saving process was still saved as an Excel file – with the file extension being changed manually instead of using the format dropdown in the save dialog box. Interestingly, the select data source dialog box does let users select any format using the dropdown field located at the bottom center of the dialog. This can occur when trying to select a PDF or an AI file as a data source, or: Generic extended parser error This can lead to unusual alert dialogs appearing if you’re importing files that weren’t intended to be used as Data Merge databases, such as: Content contains characters which cannot be encoded. #INDESIGN DATA MERGE MULTIPLE RECORDS NOT WORKING PDF# This can occur when attempting to select an HTML file as a data source. See also: Traps when Packaging Data Merge files Other data merge odditiesĬolons used in field names can have some strange behaviors. If there are two or more colons in the field name (neither at the start or end of a field name), a different error occurs: Not well-formed If a colon appears at the start or end (or both) of a field name, the data will import without any issues, but if a colon is within the field, the “Generic extended parser error” occurs. #INDESIGN DATA MERGE MULTIPLE RECORDS NOT WORKING PDF#.#INDESIGN DATA MERGE MULTIPLE RECORDS NOT WORKING HOW TO#. ![]() ![]() You can check how many lines a character has via "Testing Tables," which you can see via the Testing Tables button on theĬharacter select screen. Of working images for their sprites), then they will enter what's called the Of dialogue, some of which are targeted or have other conditions and a set If your character meets basic requirements (obeys the rules 300 total lines Long-term approach, make a merge request on GitGud (if you know how to zip file to the moderation team on the subreddit or, for a more elegant Once you think your character is ready, you can submit their files either asĪ. The moderators for SPNatI have editing privileges, and being listed on it is It is community-run/maintained and completely unofficial none of The following is a Google Doc containing documentation on all theĬontributors, characters, works-in-progress, and other information of You can find links to the Discord servers The majority of community and development discussion takes place on theĭiscord servers, while the subreddit is the site of official requests forĬharacter entry into the game. Other users on the official subreddit and Discord servers: We highly recommend any new devs start here:įor advice and feedback on how best to make your character, try interacting with SPNatI offers comprehesive documentation on our tools, features, and policy in our The CE also has built-in support forĬonverting Kisekae scenes ("codes") into character sprites, which would otherwise xml file can be done by using the SPNatI CharacterĮditor program ("CE") to write dialogue. Additionally, to save file space,Ĭharacter sprites are compressed using a web tool known as TinyPNG.Ī character's dialogue, mechanics, metadata/information, and pose-to-lineĪssignments are found in their "behaviour.xml" files, which are essentially ![]() Many characters' sprites also utilize image editing and other forms of Pochi continues to update Kisekae with new features to this day. Is the one used with other SPNatI character creation software to make Kisekae has both an online and offline version the offline version Which is based on the K-On anime art style and was developed by a user named Their sprites, is made in a Japanese paper doll program called Kisekae, The art for characters, which includes their model and the poses that make up Making a character for SPNatI requires no prior artistic skills or knowledge In the event a copyright holder believes their rights are being infringed upon by material in SPNATI, its creators respectfully request that the holder contact them directly regarding the offending material, and the creators will take all steps possible to remove the offending material. No attempt is made to infringe upon the copyright of or derive profit from the copyrighted material of another.Īdditionally, the content other than source code or basic programming of SPNATI is generated by individual users, and the creators and maintainers of SPNATI and any affiliated websites are not directly responsible for content created by users that is hosted on those websites.Ĭontributing users receive no compensation for their work, and are not employed in any capacity by SPNATI. ![]() The use of these materials is (1) exclusively noncommercial, (2) intended solely as parody, and not as an attempt to substitute for the materials in their respective works (3) transformative and restricted only to such use as is necessary to render the materials recognizable for the purpose of parody and (4) engenders no competition with the market for the original works. ![]() Some characters and scenes contained within SPNATI may use or reference copyrighted material.Īny and all such references to copyrighted material are protected by the “Fair Use” exception described in 17 U.S.C. Strip Poker Night at the Inventory (“SPNATI”) is a non-profit, user-driven, online collaborative project. ![]() ![]() ![]() Improve application resilience by introducing faults and simulating outagesĭeploy Grafana dashboards as a fully managed Azure serviceĬonnect cloud and on-premises infrastructure and services to provide your customers and users the best possible experienceĬreate your own private network infrastructure in the cloudĭeliver high availability and network performance to your appsīuild secure, scalable, highly available web front ends in AzureĮstablish secure, cross-premises connectivity Keep your business running with built-in disaster recovery service Implement corporate governance and standards at scale Monitor, allocate, and optimize cloud costs with transparency, accuracy, and efficiency Simplify data protection with built-in backup management at scale ![]() Your personalized Azure best practices recommendation engine Streamline Azure administration with a browser-based shell Stay connected to your Azure resources-anytime, anywhere Govern, protect, and manage your data estate Simplify, automate, and optimize the management and compliance of your cloud resourcesīuild, manage, and monitor all Azure products in a single, unified console Quickly spin up app infrastructure environments with project-based templates Streamline development with secure, ready-to-code workstations in the cloud Optimize app performance with high-scale load testing Get the SDKs and command-line tools you needīuild, test, release, and monitor your mobile and desktop appsįull observability into your applications, infrastructure, and network World’s leading developer platform, seamlessly integrated with AzureĬomprehensive set of resources to create, deploy, and manage appsĪ powerful, low-code platform for building apps quickly Powerful and flexible environment to develop apps in the cloudĪ powerful, lightweight code editor for cloud development Modernize Cassandra data clusters with a managed instance in the cloudĭeploy applications to the cloud with enterprise-ready, fully managed community MariaDBīuild, manage, and continuously deliver cloud applications-using any platform or language Modernize SQL Server applications with a managed, always-up-to-date SQL instance in the cloudĪccelerate apps with high-throughput, low-latency data cachingĪzure Managed Instance for Apache Cassandra Support rapid growth and innovate faster with secure, enterprise-grade, and fully managed database servicesīuild apps that scale with managed and intelligent SQL database in the cloudįully managed, intelligent, and scalable PostgreSQL Seamlessly manage Kubernetes clusters at scaleĪzure Kubernetes Service Edge Essentials is an on-premises Kubernetes implementation of Azure Kubernetes Service (AKS) that automates running containerized applications at scale. ![]() Launch containers with hypervisor isolationĭeploy and operate always-on, scalable, distributed appsīuild, store, secure, and replicate container images and artifacts Run containerized web apps on Windows and Linux Provision unused compute capacity at deep discounts to run interruptible workloadsīuild and deploy modern apps and microservices using serverless containersĭevelop and manage your containerized applications faster with integrated toolsĭeploy and scale containers on managed Red Hat OpenShift Migrate SQL Server workloads to the cloud at lower total cost of ownership (TCO) Manage and scale up to thousands of Linux and Windows VMsīuild and deploy Spring Boot applications with a fully managed service from Microsoft and VMwareĪ dedicated physical server to host your Azure VMs for Windows and LinuxĬloud-scale job scheduling and compute management Remove data silos and deliver business insights from massive datasetsĪccess cloud compute capacity and scale on demand-and only pay for the resources you use Secure, develop, and operate infrastructure, apps, and Azure services anywhere Jump in and explore a diverse selection of today's quantum hardware, software, and solutions Quickly create powerful cloud apps for web and mobileĮverything you need to build and operate a live game on one platformĮxecute event-driven serverless code functions with an end-to-end development experience Migrate, modernize, and innovate on the modern SQL family of cloud databasesīuild or modernize scalable, high-performance appsĭeploy and scale containers on managed KubernetesĪdd cognitive capabilities to apps with APIs and AI services Provision Windows and Linux VMs in secondsĮnable a secure, remote desktop experience from anywhere Explore some of the most popular Azure products ![]() ![]() Don't post links to plain (or slightly edited) panels, pages, screenshots, gifs or scenes from the manga & anime.Plain panels/scenes must create discourse ![]()
![]() ![]() At the signal, Thomas didn't take the track to the factory. Michael Brandon: But Thomas was already puffing out of the docks.I'm strong enough to pull much heavier loads than this. Michael Brandon: Hank meant to be helpful, but it made Thomas cross.Hank: Those freight cars are way too heavy for you.Michael Brandon: Thomas thought Hank was being cheeky.Michael Brandon: Thomas didn't like being called little.Now, you look like one of the finest little engines I've ever seen. Michael Brandon: Thomas buffered up to the machine cars.Be back by teatime for Hank's welcome party at Knapford. Hank must see the important sights of Sodor. Sir Topham Hatt: And you must take Hank with you.And lastly, you must pick up an old tractor from Farmer McColl's and take it to the repair yard. Then you are to pick up stone from the quarry and deliver it to the shunting yard. First you must take new machines from the docks to the factory. Sir Topham Hatt: Now, Thomas, I have three jobs for you.Thomas: I'm sure he isn't stronger than a Sodor engine.Percy: Hank looks as strong as a giant.The engines had never seen an engine like Hank before. He had red wheels and a bright red cowcatcher, and he was very tall. Michael Brandon: Hank puffed into the docks.Sir Topham Hatt: You are all here to welcome the new engine.One morning, Thomas puffed into Brendham docks. As he puffs and huffs across the island, he always toots hello to other engines and to children along the way, even when Thomas is pulling heavy loads. ![]() Here's the full transcript to Heave Ho Thomas!.Heave Ho Thomas! Transcript is Pikachufreak's fan-fiction thing to make. ![]() ![]() ![]() Some examples of individual restaurant menus you can create are: It even works great if your restaurant is split up into different areas (e.g. This feature can be used for several different purposes including individual menus for different meals, but also separate menus for drinks or snacks. In addition to this, you can also create completely separate and customizable restaurant menus. You can then add a sidebar to your restaurant menu page, which lists all your sections, so your guests can quickly find what they’re looking for. Some examples of menu sections you can create are: «All items in this section come with salad or fries.»). You can even include a note for a section (e.g. This allows you to divide a menu into multiple parts, making it more clear for your customers. This restaurant plugin comes with the ability to create separate menu sections. Creates a more contactless experience, no longer having menus shared between all customers.Save money and trees by avoiding the need to print your menus.No matter how small or big the change you need to make is, you won’t need to reprint anything or explain it to every customer. Restaurant updates: You can instantaneously make changes to your menu.There are several great benefits to utilizing your online menu in your restaurant, including: You can place these, for example, at the tables in your restaurant, so guests can scan them and gain easy and quick access to the restaurant menu page on your website. Restaurants no longer need to have a printed menu as the plugin comes with the ability for you to generate a QR code that leads directly to your online menu. Create a QR code that you can use in-restaurant to let your guests see your online menu.įive Star Restaurant Menu is very user friendly and comes with a walk-through that runs automatically when you activate the plugin and will help you create your menu items, add the menu to your site and set key options! Restaurant Menu QR Code.Full Menu schema structured data automatically integrated, so Google can correctly identify your page as a menu and use it accordingly in search results.Optional sidebar to display your restaurant menu sections, for quick navigation.Add unique photos and prices to each food or drink menu item.Add your menu to any page via the included Gutenberg block or shortcode. ![]() Responsive restaurant menu layout that looks great on mobile and all devices.Unlimited restaurant menus and menu items.We also include several patterns, so you can integrate your menus directly into your block-based theme. The plugin includes a Gutenberg restaurant menu block as well as a restaurant menu shortcode, so you can display your menu on any page, no matter which page editing system you are using. This is available in the ultimate version, which you can read about in the Food Ordering Straight from Your Menu section below. This restaurant plugin also lets you enable a food ordering system directly on your site from your menu page and manage orders from our associated Five Star Restaurant Manager mobile app. With the easy-to-use menu builder and the included layout and customization options, you’ll have your menu set up in no time. Create a stylish, responsive restaurant menu and add it to your site in minutes. ![]() ![]() ![]() So, it seems to me to be an error to create these user accounts. PRESENTLY I have an entry for openDKIM: # This is for openDKIM - missing are clamav and spamassassin: ![]() I imagine that there needs to be an entry made in Postfix's main.cf to create or add an entry called smtpd_milters to include whatever link is needed to tell Postfix how to call spamassassin. For example, among the first things it suggests is to create a group and user account called " spamfilter" when, of course, the stock yum install already created the account sa-milt, whose entry appears to be the right one: sa-milt:x:982:477:SpamAssassin Milter:/var/lib/spamass-milter:/sbin/nologin In there I found a link to a page on how to install and integrate spamassassin with postfix - here (), but that advice wasn't sufficient AND appeared to not be so clueful. I sure hope I don't have to learn everything about all of these to get spamassassin working! Thankfully - but insufficiently - the man page ALSO points me to /etc/mail/spamassassin which contains, among other things, a file called local.cf. The man page also points me to /usr/share/spamassassin which in turn contains a large collection (63) of similarly named. cf) which in turn contains a large collection (65) of. When I run 'man spamassassin' it points me to /var/lib/spammassassin/3.004000, which contains 'updates_spamassassin_org.cf and a subdirectory of the same name (minus the. The installed Postfix is: postfix-2.11.86_64 Spamass-milter-postfix-0.4.Īnd again, this is Fedora 21. I've installed these versions: spamass-milter-0.4.86_64 AND, the entry I've tried is based on the data found in '/usr/share/doc/spamass-milter-postfix' this file says the right value is unix:/run/spamass-milter/postfix/sock BUT while the directory exists, the socket entry is not there, and the error message cited below is returned. There's a lot more that follows but MAYBE this all boils down to nobody bothering to give appropriate information on what the Postfix smtpd_milter entry should be. However, it's also completely unclear where configuration options are to be defined. The official documentation does NOT pertain to Fedora - it's too generic and is missing important Fedora implementation details.Īnd, how it's done is not enough straight-forward that I know what to do! The most important missing link appears to be what I tell to Postfix on how to call spamassassin. All the advice out there is old and doesn't apply - so far as I found anyway. You’ve configured spamassassin for your mail server.I was unable to find any help anywhere on installing spamassassin on a modern Fedora system. o content_filter=spamassassin < service postfix restart ![]() Smtp inet n - n - smtpd -o content_filter=spamassassin Spamassassin unix - n n - pipe flags=R user=spamd argv=/usr/bin/spamc -e /usr/sbin/sendmail -oi -f $ Here is the step:Īt the bottom of the file add the following code: Spam assassin is now configured but we need to integrate this with postfix. To achieve this you need to modify two files.įirst edit the file /etc/mail/spamassassin/local.cfįirst part is done. You need to configure them manually (so far I know). If you install OX or Kopano, spamassassin will not configured automatically for postfix. ![]() ![]() Updated DNG color and white balance default metadata to the latest Adobe DNG Converter 14.4 release.Updated system sleep prevention measures to help ensure maximum performance during long batch processing tasks.Adjusted size of some settings slider controls to better fit control sizes used on macOS 12.Adjusted brightness of thumbnail browser highlighting and sliders to show more clearly on macOS 12 systems.Support added for additional DNG v1.6 opcode processing.White balance RGB channel adjustment sliders now use floating point values for more precision, greater adjustment range and easier direct entry of specific channel gain values.Support added for RAW images from the DJI Mini 3 Pro and Mavic 3.Support added for processing Apple ProRAW (DNG) segmented gain map data from the iPhone 12 Pro (Max) and 13 Pro (Max) models.Support added for RAW images from the Fujifilm X-H2S.Support added for RAW images from the Nikon Z 30.Support added for RAW images from the Canon EOS R7, R10 and R5C.Some lossless compressed RAF files from early X-H2S firmware sporadically contain an invalid RAW metadata field that would would cause these files to fail to load. ![]() Fixed an issue with errors on loading of some RAF images from the Fujifilm X-H2S.Fixed an issue where a DNG camera input profile may be saved to a preset file causing the Input Profile to be changed even if the Input Profile selection was disabled when saving the preset.Fixed an issue with the RGB curves working space color ICC profile not always being saved to presets when only RGB Curves subset used. ![]() JPEG export libraries updated to new version (libjpeg-turbo 2.1.4).PNG export libraries updated (libpng 1.6.38).Deflate compression libraries updated to latest version (libdeflate 1.14).Updated DNG color and white balance default metadata to match up with the latest Adobe DNG Converter 14.5 release values.Gain map opcode processing now supported for GoPro GPR files.Support added for RAW images from the GoPro HERO11 Black and HERO10 Black.Support added for RAW images from the Hasselblad X2D 100C.Merging of multi-shot pixel shift RAF files is not yet supported. Support added for RAW images from the Fujifilm X-H2.Support added for RAW and ProRAW images from the Apple iPhone 14, iPhone 14 Plus, iPhone 14 Pro and iPhone 14 Pro Max.Fixed an issue with sporadic crashes on loading images with the final release of macOS 13 (Ventura).Support added for RAW images from the Samsung Galaxy S22 series.Support added for RAW images from the Google Pixel 7 and 7 Pro.Support added for RAW images from the OM Digital OM-5.Support added for RAW images from the Sony ILCE-7RM5 (A7R V) and ILME-FX30 (FX30).Support added for RAW images from the DJI Mavic 3 Classic and Mavic 3 Cine. ![]() ![]() ![]() I have beat the game, and logged probablyġ0-20 hours playing it. And Yet It Moves came out on Ap(after the March 2009 date mentioned by Anto).I believe the hours played number is correct. Altitude came out on December 4, 2009.But then, for some reason, those numbers disappear at some point.Įdit: Here is a screenshot from my games list Is this behavior intentional on Valve's part, something to improve performance? Or have they been struck by accidental data loss on multiple occasions?Įdit: I always launch my games from within Steam, and I never go into offline mode (yay for living with always-on broadband).įor all the example games I gave (and others I didn't), I have logged in to Steam in the past and had it show me accurate playtime numbers. What determines whether or not Steam keeps tracking my play-time accurately? Are the actual for-real gameplay hours stored anywhere I can get at them? My numbers for the game Altitude (bought in 2009, did most of my playing in the month or two after purchase) are accurate, while my numbers for And Yet It Moves (bought in 2009-2010) are about 10% of what I actually spent in the game. WARNING: You might lose your game after doing this fix. If not, disable your antivirus and Windows Defender as a last resort. Therefore, you can delete the package folder to solve the error. Check whether disabling throttling will help speed up Steam's downloads. Untick the box for Throttle downloads while streaming. ![]() For many games on my game list, the number of hours I am "on record" for playing are much less than I've actually played. In the top-left corner, click on the Steam tab and select Settings. ![]() |
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